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Thread: Gears of War: E-Day

  1. #1 SP
    Manager paul's Avatar

    Gears of War: E-Day

    Young Marcus & Dom
    Quote Originally Posted by Coalition
    Emergence begins.

    Experience the brutal horror of Emergence Day through the eyes of Marcus Fenix in the origin story of one of gaming’s most acclaimed sagas.​

    Fourteen years before Gears of War, war heroes Marcus Fenix and Dom Santiago return home to face a new nightmare: the Locust Horde. These subterranean monsters, grotesque and relentless, erupt from below, laying siege on humanity itself. ​

    Built from the ground up with Unreal Engine 5, Gears of War: E-Day delivers unprecedented graphical fidelity.

    Game Pass Day One.

    Articol: Reinventing A Mad World: Why Gears of War: E-Day Represents the Future of the Series - Xbox Wire.

    Fara data de lansare.
    Attached Images Attached Images gears-war_e-day_announce_screenshot_1-c426ed2293a1c83b2857.jpg gears-war_e-day_announce_screenshot_8-0447f2a891604c18eed6.jpg gears-war_e-day_announce_screenshot_2-e5150580b534bbac4ba6.jpg gears-war_e-day_announce_screenshot_3-60df655de5bbcfec793a.jpg gears-war_e-day_announce_screenshot_6-f4080b1e36291f34bdad.jpg gears-war_e-day_announce_screenshot_4-cd4a90ede49ab8166504.jpg gears-war_e-day_announce_screenshot_5-ea8249fa3e6f9787d3d3.jpg gears-war_e-day_announce_screenshot_7-bb5b0fb5c67e6a952a79.jpg

  2. #2 SP
    Senior Member Xander RO's Avatar
    E day for them, THE DAY for me, asta va ramane toata viata mea unul dintre jocurile favorite, motivul pentru care mi-am cumparat Xbox 360!

  3. #3 SP
    Manager paul's Avatar
    Mi se pare inteleapta decizia "to go back".

    4 si 5 sunt jocuri bune, dar nu memorabile.

    Mai bine isi incanta fanii, si pe cei care n-au prins vremurile alea din 2006, si lasa Gears 6 pentru mai incolo.

  4. #4 SP
    Junior Member Final's Avatar
    Unul dintre cele mai bune trailere pe care le-am văzut la Summer Game Fest și exact momentul pe care aș fi vrut să-l joc din seria Gears. Mă așteptam doar la Gears 6, dar mă bucur că au avut mai multe planuri în cele din urmă.

  5. #5 SP
    Member robertBBC's Avatar
    De mult il asteptam.... ce vremuri pe jocul asta!

  6. #6 SP
    Manager paul's Avatar
    E-Day logo si omen:
    Attached Images Attached Images e-day_logo_media_3840x2160.png e-day_logo_media_1200x675.jpg e-day_logo_media_1199x314.jpg e-day_omen_media_1080x1080.jpg e-day_omen_media-3840x2160.png e-day_omen_media_1200x954.jpg

  7. #7 SP
    Manager paul's Avatar
    Why Gears of War: E-Day?

    "By the time we were done with all that, we were well into the pandemic," Searcy recalls, "A lot of folks were reflecting. We knew we were going to Unreal 5, we knew this big tech update was coming. We wanted to build a bunch of stuff from the ground up again, and reflect on the franchise and what it meant to us at The Coalition. That's why we had elements of the Mad World trailer in here, those kinds of vibes are what we love about the franchise."

    While stripping Gears of War down to its constituent parts in research, The Coalition realized that so much of the story and even gameplay all comes back to E-Day, an event which takes place 14 years before Gears of War 1.

    "E-Day is an origin story," Nicole Fawcette continued, "it's the origin story of the bond that defines the franchise, which is Marcus Fenix and Dom Santiago's friendship. When you first meet them, they're not the same Marcus and Dom you know. In Gears 1, they've already spent 14 years fighting the Locust."
    How will Gears of War: E-Day differ from its predecessors?

    "I would say, this is the next mainline Gears game," Searcy emphasized, "Gears has a pretty clear DNA for gameplay modes, so you can probably anticipate where we'll be going with E-Day."

    "I agree, there's a lot of stuff we can do. On the story, there's a 14 year gap between E-Day and Gears 1. Even Gears Tactics was a few years into the war. E-Day isn't a world that's destroyed. It's a beautiful world, with people who are in a time of peace. We see the Locust introduced through the eyes of people who have never seen them before, and don't know what's going on," Matt explained. "We're also going to change up gameplay stuff as well. We've worked on the franchise for ten years so we've got experience with revisiting enemy types, but also adding new weapons, and maybe even new enemies as well. We'll do all that stuff."

    Nicole chimed in with hints about the evolution of Gears' most iconic weapon, the Chainsaw Lancer. Which, indeed, was a product born of necessity in the E-Day era. "E-Day is the origin story of many things, including the Chainsaw Lancer. We'll see the Chainsaw Lancer was actually built after the fact, since there were no weapons that could pierce their super thick hides. We'll tell the story of how that came to be, and yes, you will get to use it too."
    A return to Gears of War

    I asked Nicole, as brand director, why they went back to 'Gears of War' after two games titled simply 'Gears.' "It's a return, right?" She says, "we're returning to our roots. That's really the answer."

    I asked if Gears of War: E-Day is starting off a new trilogy. It does take place 14 years before Gears of War 1, after all. That's a lot of story you could pack into that decade and a half. "We're focused on this and pouring everything we can into it right now, what the next game is will be for us to decide in the future." Matt said, with Nicole chiming in, "We're not retreating from the stories of Gears 4 and 5, though. We just spent time thinking about the stories we want to tell, and we can flex the franchise from both sides. We're excited about telling this story, and hopefully, fans will love this story too."
    Integral: Will Gears of War: E-Day have multiplayer? What about Gears 6? The Coalition gives us some hints at the future. | Windows Central

  8. #8 SP
    Manager paul's Avatar
    Nostalgia tech trip:

    PC Retro Time Capsule vs Xbox 360 - Unreal Engine 3 Classic Gears Head-To-Head:
    Quote Originally Posted by Digital Foundry
    Following up on the origins stylings of the new Gears of War: E-Day, Alex Battaglia and John Linneman go all the way back to the first Gears of War game, discussing what make it special and stacking up the iconic Xbox 360 release against the quite different PC version that came after. In theory, Alex's superior hardware should see PC blow the 360 away, but... there are issues.

  9. #9 SP
    Manager paul's Avatar
    We are so back.

    On today's 18th anniversary of Gears of War, we're proud to share that John DiMaggio and @RealCarlosFerro are reprising their roles as the iconic voices of Marcus Fenix and Dominic Santiago in Gears of War: E-Day.
    Gears of War on X
    Attached Images Attached Images gbzo3ucwkasdd2_.jpg

  10. #10 SP
    Manager paul's Avatar

    Quote Originally Posted by People Can Fly
    People Can Fly is thrilled to be working on Gears of War: E-Day, the next mainline game in the renowned Gears of War series, as a co-development partner with The Coalition.

    We are honored to return to the world of Gears of War, a franchise deeply embedded in our studio’s history. As lead developer of the iconic Gears of War: Judgment and co-development partner on Gears of War 1-3, we have always been passionate about the series and its legacy.

    “Returning to collaborate on the next chapter of this legendary saga is both a privilege and an exciting opportunity to build upon the intense, visceral action and rich storytelling that fans have come to love. We are deeply grateful for our partners’ trust and support on this journey” – says PCF’s CEO, Sebastian Wojciechowski.

    “Gears of War: E-Day is not just our next major game; it’s a return to what makes Gears of War games special and authentic. We’re pleased to be partnering with the talented folks at People Can Fly who have been a part of our franchise’s legacy for so long.” – Mike Crump, Studio Head, The Coalition.

    “Our team at People Can Fly, made up of dedicated Gears of War fans, is pouring everything we have into creating an experience that will exceed expectations. While we can’t share more just yet, we’re eager for the day when we can show all the exciting things we’ve been working on” – says Guillaume Barry, Development Director at PCF.
    PEOPLE CAN FLY JOINS THE COALITION AS CO-DEVELOPMENT PARTNERS ON GEARS OF WAR: E-DAY – People Can Fly

  11. #11 SP
    Manager paul's Avatar
    Pe console este exclusivitate Xbox.

    XS, PC (Microsoft Store, Steam).
    Xbox Game Pass Ultimate Day One.
    PC Game Pass Day One.
    Lansare in 6 octombrie 2026.

    Gameplay reveal:

    Articol: Rebuilding Brotherhood: How Gears of War: E-Day Renews a Legendary Franchise - XBOX Wire.

    Collector's Edition:

    Gears of War E-Day Collector’s Edition – XBOX Game Studios Shop International:
    INCLUDES:
    - 15-inch collectible diorama statue of Marcus Fenix and Dominic Santiago (requires 3 AAA batteries, not included)
    - 1:1 scale replica of Carlos Santiago’s COG tags made of metal zinc alloy and brass
    - In-game photo
    - Lithograph
    - Thank-You Note from The Coalition
    - Luke Preece designed Custom SteelBook® Case
    - Collector’s Display Packaging
    - Gears of War: E-Day base game (Xbox customers will receive a physical disc. Steam customers will receive a digital code)
    - The Collector’s Edition also includes the Gears of War: E-Day Premium Edition digital upgrade which includes up to 5-Days Early Access, Bravo Squad Signature Weapon Pack, 1,000 Iron (premium in-game currency), and Five Seasonal Customization Packs, starting with the Emergence Pack at launch (the remaining packs will be available as released).
    Attached Images Attached Images gears-war-collectors-edition-000-eu.jpg

  12. #12 SP
    Senior Member Xander RO's Avatar
    Ca vechi fan al seriei (una dintre seriile mele favorite all-time, acolo sus alături de Half-Life și God of War) m-a încântat enorm și, din tot ce s-a văzut aseară, pare exact genul de revenire pe care o aștepta lumea. Cu toate astea, nu pot să scap de senzația că prezentarea a fost puțin misleading pentru cei care joacă exclusiv pe consolă. Aș fi mirat sa vad ca XSX poate tine jocul in 60fps cu detaliile alea.

    Dar cine sunt eu să cer mai mult de la ei? Important e că virgula consola de baza s-a scumpit, că primim o consolă verde transparentă (cu specs indentice...) și că există PC Game Pass în Algeria și in El Salvador!

  13. #13 SP
    Manager paul's Avatar
    Sper ca decizia de a fi exclusivitate pe Xbox sa nu ingroape seria (si studioul). Din prezentare pare ca e cel mai accesibil (detalii mai jos) si beginner-friendly dintre toate (au pus animatia de reload in centrul ecranului). O buna oportunitate e acest prequel, dupa Reloaded ca teaser, sa atraga alti jucatori, cum ar fi cei cu PS5, sa devina fani pe mai departe.

    Daca nu ati urmarit Directul, il aveti in forma scrisa in articol. Am ales lucrurile mai interesante:
    Quote Originally Posted by Xbox Wire
    [...] E-Day would be the first Gears game that did not port anything from previous titles – all the assets and every animation is new.

    The move to Unreal Engine 5 made that possible. The team started, as Studio Technical Director Kate Rayner puts it, with “an empty hard drive.”

    “We literally rebuilt everything from scratch,” Rayner says. “Characters, enemies, weapons, animation, sound, the world itself.” [...]

    Emergence Day is a global catastrophe — the entire surface of Sera breaks open. But Searcy and the team made an early decision: at that scale, the human impact gets lost. To feel it, you must bring it closer — one city, over three days, as it falls apart around the people who live there. [...]

    E-Day tells two origin stories. The first is the start of the Locust War. The second, as Fawcette puts it, is “a brotherhood coming together.” [...]

    The four are Marcus, Dom, and two new playable characters: Mags Carter (played by Elizabeth Ludlow) and Lucas Reyes (played by Jake Ryan Lozano). Mags is a former Gear now working at Kalona’s Imulsion Refinery — a veteran, hardened, with her own history. Lucas is a young cadet and communications officer who never saw the front lines, despite wanting nothing more. Together, they form Bravo Squad and the entire campaign can be played by any character from the start, with four-player online co-op and two-player split-screen on console. [...]

    Cover transitions are smoother, with a wider range of heights and shapes, including new low-ground cover that allows for more complex, organic combat spaces. From sprint, players can now slide — under objects, around corners, or directly into cover. And for the first time in Gears, players can jump, which opens up vertical combat across Kalona’s rooftops, crumbling buildings, and elevated flanking routes.

    Those systems reshape how encounters play out across the city. Missions move from tight linear fights in narrow streets and alleys to open districts where the player has access to entire neighborhoods. Approach an enemy position head-on, flank from a side entrance, or climb to a balcony across the street and pick them off with the Longshot. In co-op, a squad can try all three at the same time. [...]

    New additions include the Gut Puncher, a grenade launcher that fires armor-piercing explosive rounds with player-controlled detonation — quick-fire and let it blow, or hold the trigger and place the explosion behind an enemy’s cover. The Incinerator is a new Imulsion-fueled shotgun that melts enemies on contact. [...]

    The biggest multiplayer addition is Horde Siege: a new 12-player PvE mode where three squads defend Kalona across larger city maps, reimagining the Horde formula first introduced in Gears of War 2 for a bigger, more connected scale at a moment when PvE is experiencing a resurgence in popularity.

    In addition to Horde Siege, Versus returns—bringing classic, sweaty 4v4 Gears PvP to all-new maps set in locations in and around the war-torn city of Kalona. [...]
    Rebuilding Brotherhood: How Gears of War: E-Day Renews a Legendary Franchise - XBOX Wire
    Attached Images Attached Images 08_gow_eday_rebuiltue5_final-f85777f17d384c17e3a3-1900x1080.jpg 02_gow_eday_bravosquad_final-a32885de01b5813c980f-1900x1080.jpg 01_gow_eday_storyofemergence_final-c7235a47ba80efb87247-1900x1080.jpg 04_gow_eday_taiintro_final-725ce44e0328feae40bd-1900x1080.jpg 05_gow_eday_playslikenew_final-7ef1be5a3c94e92a7462-1900x1080.jpg

  14. #14 SP
    Senior Member Xander RO's Avatar
    Eu sper sa ingroape si studio-ul si compania mama, cu brandul Xbox cu tot, iar jocul sa supravietuiasca pe PlayStation si PC.

    Este absolut scarbos ce fac astia de la Xbox zilele astea, este chiar mai scarbos decat ce fac mizerabilii astia la conducerea tarii, deja Grindeanu si toti Shoshomacii aia par mici copii.

    Dezvolti jocul pe PlayStation, ai admis public ca ai copia de PS5 deja 'sitting on a drive', faci reclama ca-l scoti, apoi in ultimul moment o sucesti ca la Cernavoda. Dar nu ramai consecvent in decizii, nu esti asumat, nu spui 'ba avem oo-le mari si facem asta for good', nu scoti toate exclusivele mari, in continuare imi lasi 'Captured on PS5 Pro' la campania de Halo, iar cu Forza si Fable n-ai nici o problema sa le scoti pe PS5.

    Si asta ganditi-va, doar pentru a mai alimenta paranoia si paroxismul unora care traiesc pe internet strict pentru a alimenta console wars, altceva nu fac, stau ca mucii pe batista si arunca cu hate in stanga si-n dreapta. Iar Xbox bineinteles, in aceste momente dificile, se 'gandeste la core fans!'

    Exact genul de indecizie tipica companiei, menita sa induca in eroare, nesimtire fara scrupule, lipsa de asumare si durere in k*r ca in cazul 'va dam PC dar console ba', ca asa vrem noi!

  15. #15 SP
    Senior Member FuriaAlba's Avatar
    O sa-l cumpar, probabil. Sper doar sa nu aiba achievement-uri absolut imposibile pe partea multiplayer.


    Gameplay-ul arata chiar distractiv.

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