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Thread: Nvidia GeForce RTX 5060, 5060 Ti, 5070, 5070 Ti, 5080, 5090

  1. #101 SP
    Senior Member Espiritus's Avatar
    Au păstrat memory bus de 128 bit la fel ca la 4060 (3060 ti avea 256). E un dezastru pentru emulare, zonă în care și 4060 ti a fost mai slabă decât generația anterioară. Se pare că și 5060 ti va fi mai slabă decât 3060 in emulare, ceea ce poate fi de interes acum după anunțul Nintendo Switch 2.

  2. #102 SP
    Admin MonkY's Avatar
    Sa stii ca asa m-am luat si eu dupa bus, bandwith, shaders, clocks & co. atunci cand am facut estimarile la 5070 Ti. Si am incercat si eu "matematic" sa aflu cu cat e mai rapida decat generatia anterioara. Mi-a dat complet eronat, prin urmare la generatia asta iti spun sincer ca e foarte complicat sa te iei dupa specs. Real life benchmarks (fara DLSS4), si aia e. Iar din ce am vazut, 5060 Ti-ul este cam peste tot cu aprox. 20% mai rapida decat generatia anterioara.

    Si ca sa iti dai seama ca e irelevant, trebuie sa vezi lucrurile asa: 3060 Ti era pe 256bit, in timp ce 5060 Ti e pe 128bit, dar 3060 Ti pe 256 bit avea bandwith de 448.0 GB/s, adica fix cat are 5060 Ti pe 128bit (deh, GDDR6 vs GDDR7). Daca ar fi pus si 5060 Ti-ul tot pe 256bit, deja nu mai era relevant un 5070 sau 5070 Ti, pt. ca ar fi fost cam tot pe-acolo, dar la pret mult mai mare.

    Nu stiu cum e cu emularea, dar din cate stiu 3060 Ti avea vreo 16 TFLOPS, pe cand 5060 Ti sare de 23 TFLOPS. Ar trebui sa zboare pe langa... bine, atat cat poate sa zboare un low-end.

    P.S. Putea mai mult Nvidia cu seria 5xxx? Eu cred ca da. Insa mie unul mi se pare ca deja au prea multe modele in portfolio, si unele sunt taiate ca sa se incadreze intre varianta mai ieftina si varianta mai scumpa. Eu as renunta la cel putin 2-3 modele din serie (mi se pare ca variantele non-Ti nu prea mai au sens, as pastra probabil doar la cea mai ieftina varianta, gen 5050).

    ---------- Post added 17-04-2025 at 12:44 ----------

    Mie asta mi-a placut cel mai mult (placa micuta, consum redus, temperaturi decente, si mai e si loc de overclock):
    Temperature and Power Efficiency

    The GeForce RTX 5060 Ti is the most power-efficient GPU in the RTX 50 Series line-up, with an average power draw hovering around 150W when gaming at 1440p - an impressive result. Running a stress test, we also found that MSI's compact Ventus 2X design runs cool, with a GPU temperature of around 62 degrees Celsius and fan speeds of around 40%. With an overclock of around +200 MHz to the boost clock speed of 2572 MHz and +200 MHz to the GDDR7 memory, we saw temperatures increase but not drastically so. Looking at a couple of titles, you can get an additional 5% more performance through overclocking using MSI Afterburner.
    Si concluzia (probabil better values ati putea gasi pe un RTX 4070, daca gasiti la pret mai bun decat 5060 Ti):
    The GeForce RTX 5060 Ti is here, and after testing our first 16GB model with the reference-specced MSI GeForce RTX 5060 Ti Ventus 2X 16GB, we found it to be a fantastic option for 1440p gaming. With a generational uplift of 23.5%, it's the best 60-class GPU from NVIDIA since the Ampere generation. Best of all, RTX 3060 Ti, RTX 4060, and RTX 3060 owners, you're getting a sizable boost in performance - 33%, 50%, and a whopping 71%. And with DLSS 4 delivering exceptional image quality, the RTX 5060 Ti benefits from that 'free' performance uplift thanks to AI and software. It's even a card that can deliver max settings Path Tracing at 1080p for true cinematic gaming in titles like Alan Wake 2, Cyberpunk 2077, and Indiana Jones and the Great Circle.

    Of course, even though the $429 MSRP of the GeForce RTX 5060 Ti 16GB is notably lower than previous generations, this price doesn't include tariffs or regional import taxes.
    Read more: https://www.tweaktown.com/reviews/11...s-1440p-Gaming

  3. #103 SP
    Manager paul's Avatar
    5060 DF review:
    00:00 Introduction
    00:32 The 8GB VRAM Problem
    02:18 Specs: A Cut-Down RTX 5060 Ti
    03:23 Benchmarking Introduction
    03:58 RT Benchmark: Alan Wake 2
    04:39 RT Benchmark: Hitman World of Assassination
    05:07 RT Benchmark: Avatar Frontiers of Pandora
    05:52 RT Benchmark: F1 24
    06:30 RT Benchmark: Dying Light 2
    07:04 Raster Benchmark: Black Myth Wukong
    07:44 Raster Benchmark: Forza Horizon 5
    08:10 Raster Benchmark: Hellblade 2
    09:02 PCI Express 5.0 vs PCI Express 3.0 Performance
    12:36 RTX 5060 vs PlayStation 5 GPU Performance
    15:19 DLSS 4 Multi Frame Generation
    16:55 RTX 5060 Summary
    18:16 And Now, The Conclusion

  4. #104 SP
    Admin MonkY's Avatar
    Sfatuiesc pe oricine vrea sa se joace la buget mic, sa stea departe de RTX 5060. Din toata gama 5xxx, nu merita nimic sub 5060 Ti cu 16GB. Si asta pentru un 1080p. Pentru orice e mai sus de atat, go for 5070 Ti (hai doar 5070 daca nu va lasa bugetul). Tbh, 5060-ul mi se pare o gluma, ce nici nu ar fi trebuit sa existe. Sau sa existe, dar la un pret modic (maybe 50% din pretul actual).

  5. #105 SP
    Manager paul's Avatar
    RTX 2080 Ti Revisited in 2025 vs RTX 5060 + More!:
    00:00 Introduction
    00:16 Turing Architecture: Fine Wine At Its Best?
    01:53 RTX 2080 Ti: Yesterday's Flagship, Today's Budget Buy?
    02:45 Benchmarking Introduction
    03:06 RT Benchmark: Cyberpunk 2077
    03:36 RT Benchmark: Alan Wake 2
    04:17 RT Benchmark: Avatar Frontiers of Pandora
    04:51 RT Benchmark: Hitman World of Assassination
    05:08 RT Benchmark: A Plague Tale Requiem
    05:45 RT Benchmark: F1 24
    06:06 Raster Benchmark: Black Myth Wukong
    06:31 Raster Benchmark: Senua's Saga Hellblade 2
    07:06 Raster Benchmark: Forza Horizon 5
    07:37 Raster Benchmark: Alan Wake 2
    08:00 Benchmark Summary
    08:55 VRAM Testing: RTX 2080 Ti vs RTX 5060 vs RTX 5060 Ti
    10:22 Custom Testing Introduction
    10:45 Console Comparisons: Forza Horizon 5
    11:51 Console Comparisons: Black Myth Wukong
    12:40 Console Comparisons: Alan Wake 2
    13:05 RTX 2080 Ti vs DLSS Transformer Ray Reconstruction
    15:02 RTX 2080 Ti Likely Won't Get Frame Generation
    15:50 RTX 2080 Ti vs RTX 5060 - Gigantic Efficiency Differences
    17:08 Flagship GPU Performance: 2018-2025
    18:26 Seven Years On, RTX 2080 Ti Matures Nicely
    19:22 And Now, The Conclusion

  6. #106 SP
    Manager paul's Avatar
    Painkiller RTX: A Classic FPS Gets A Beautiful Path-Traced Upgrade:
    00:00:00 Introduction
    00:00:47 What made Painkiller so great in 2004?
    00:05:23 What does this RTX Remix mod add?
    00:14:35 Path Tracing Performance and Optimised Settings
    00:17:23 Conclusion

  7. #107 SP
    Teo
    Senior Member Teo's Avatar
    Adobe Creative Cloud 1 Month Reward
    NVIDIA giving away free one month of Adobe Creative Cloud to GeForce RTX 30 and RTX 40 owners, RTX 50 gets two months
    Attached Images Attached Images screenshot-2025-07-05-212218.jpg

  8. #108 SP
    Manager paul's Avatar
    DLSS 4.5:
    Quote Originally Posted by Nvidia
    At CES 2026, we’re raising the bar with NVIDIA DLSS 4.5, introducing a 2nd generation transformer model for DLSS Super Resolution, delivering state-of-the-art image quality for all GeForce RTX GPUs in over 400 games and apps.

    NVIDIA DLSS 4.5 also introduces Dynamic Multi Frame Generation and a new 6X Multi Frame Generation mode. When combined, DLSS 4.5 can generate up to five additional generated frames per traditionally rendered frame, dynamically boosting performance up to the refresh rate of your display, enabling 240+ FPS gaming with path tracing on GeForce RTX 50 Series GPUs.
    NVIDIA DLSS 4.5 Delivers Major Upgrade With 2nd Gen Transformer Model For Super Resolution & 6X Dynamic Multi Frame Generation | GeForce News | NVIDIA

  9. #109 SP
    Admin MonkY's Avatar
    Senzational! Acum cu 5 fake frames included!

  10. #110 SP
    Manager paul's Avatar
    DLSS 4.5 Dynamic Multi Frame-Gen Hands-On, Pragmata Path Tracing, G-Sync Pulsar + More!:
    00:00 Overview
    00:46 DLSS 4.5
    06:47 DLSS 4.5 Dynamic Multi Frame Generation
    12:13 Path-Traced Pragmata!
    16:59 RTX Remix Logic
    20:35 G-SYNC Pulsar
    25:51 Local AI for gaming
    33:42 Addressing recent Nvidia rumours
    37:00 Concluding thoughts

  11. #111 SP
    Manager paul's Avatar
    Nvidia G-Sync Pulsar: The Biggest Leap in Gaming Display Technology For Years:
    00:00 - Introduction
    02:56 - What is Pulsar?
    04:49 - Prior Solutions
    06:40 - Smooth at lower frame-rates
    09:33 - The 60Hz situation
    14:10 - What is this Monitor?
    19:01 - Easy to Use!
    22:49 - Ending

  12. #112 SP
    Manager paul's Avatar
    DLSS 4.5 DF review:
    00:00:00 Introduction
    00:00:39 Sponsored by FlexiSpot E7 Pro
    00:02:30 Does DLSS 4.5 Preset M improve on DLSS 4.0 Preset K regressions?
    00:05:45 Does Preset M improve areas where DLSS 4.0 did not improve?
    00:08:52 General IQ improvements
    00:13:03 Ray Tracing Regressions?
    00:19:43 Is Preset M "too sharp" or "too bright"?
    00:27:34 Preset M Performance and Recommendations
    00:32:30 Outro

  13. #113 SP
    Manager paul's Avatar
    DLSS 4.5 Preset L Review: Nvidia's Most Advanced Upscaler Tested At 4K And 1440p:
    00:00:00 Introduction
    00:00:50 Why is Preset L used for Ultra Performance Mode DLSS?
    00:03:15 Does Preset L improve on Preset M?
    00:06:26 What is going on with ray tracing noise?
    00:09:46 4K Ultra Performance mode behaviour
    00:12:48 1440p Ultra Performance mode behaviour
    00:16:54 Conclusion

  14. #114 SP
    Manager paul's Avatar
    NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games:
    Quote Originally Posted by NVIDIA Newsroom
    News Summary:
    - NVIDIA DLSS 5, arriving this fall, introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials.
    - DLSS 5 is the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
    - DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games.

    DLSS 5: Our First Look At Nvidia's Next-Gen Photo-Realistic Lighting:
    00:00 Introduction
    01:31 First contact: Resident Evil Requiem
    03:36 Nvidia’s intent
    05:04 Starfield
    07:06 Oblivion Remastered
    08:41 Assassin’s Creed Shadows
    10:05 DLSS 5 implementation details
    12:52 Concluding thoughts: neural rendering, artistic intent, remaining questions

  15. #115 SP
    Senior Member Espiritus's Avatar
    Pare ca au antrenat modelul pe mod-urile junky de pe nexusmods cu "alternative face", care înseamnă de fapt Instagram bimbo face. An AI slop filter from Nvidia was not on my 2026 bingo card.
    Attached Images Attached Images screenshot_20260317-085002.jpg

  16. #116 SP
    Senior Member sexbobomb91's Avatar
    Tehnologia e interesanta dar rezultatul nu-mi place deloc. Si nu intamplator folosesc scene simple, fara multa miscare, pentru ca filtrul asta ar da rateuri mari intr-o scena mai complexa sau cu multe personaje.

  17. #117 SP
    Vires Intus eagle-eye's Avatar
    O mizerie. Isi bate joc complet de munca artistilor si modelatorilor.

  18. #118 SP
    Admin MonkY's Avatar
    Pe mine nu ma deranjeaza asa tare DLSS5 si cred ca se exagereaza mult pe tema asta cu "remodelarea". Circula milioane de meme-uri pe tema "DLSS5 OFF - DLSS5 ON", majoritatea super exagerate. De fapt, altii o zic mult mai bine, oameni din domeniu: “Most People Bashing DLSS 5 Are on the Peak of Ignorance” – Veteran Game Artist Shows Exactly How Much of a Difference Lighting Can Make. Oricum, cred ca va exista optiunea de a dezactiva chestia asta. So, if you don't like it, just turn it off.
    To say that the reveal of NVIDIA DLSS 5 at GTC 2026 sparked a controversy on social media would be the understatement of the year. Despite strong praise from veteran tech journalists who experienced the in-person demo, such as Digital Foundry and Ryan Shrout, and the reassurance from both NVIDIA and game studios like Bethesda that the (work-in-progress) tech is fully under developer control and optional anyway, the vocal anti-AI crowd hasn't stopped condemning NVIDIA's newest DLSS addition for being "just an AI filter" and "disrespectful of the developer's original design".

    However, DLSS 5 also has its proponents, including veteran game artist Georgian Avasilcutei, whose industry credits include triple-A games like Remember Me and Life is Strange at DONTNOD, Dishonored 2 and Dishonored: Death of the Outsider at Arkane, and Hogwarts Legacy at Avalanche Software.

    In an X post, Avasilcutei attacked most of the people who are bashing NVIDIA's new technology for being ignorant of what's actually going on behind the scenes with it. He noted that, unlike what some folks seem to believe, this is no mere hallucination-prone, prompt-based generator, but instead a model that reuses the exact same information from the game to augment its lighting and shading.

    To prove his point, he showed a comparison picture of a character model he personally worked on in two different lighting conditions: regular rasterization and ray traced lighting. The use of more accurate lighting, as well as hair and skin shaders, produces a result that, upon careful analysis, appears to have slightly different features from the original (the nose's ridge, for one). That happens without changing the actual facial shape at all. He also added that any artist would like to see their work in the best possible lighting, but that's usually impossible due to real-time rendering limitations that NVIDIA aims to supersede with DLSS 5. This is essentially the same argument made by Bethesda's Todd Howard, who, according to Digital Foundry, said this tech makes his original vision for Starfield and Oblivion Remastered a reality.

    After this whole debate about DLSS 5, I came to the conclusion that most of the people talking about it are completely unaware of what they don't know…they're on the peak of ignorance and don't even grasp how little they understand. They just heard generative AI, and like Pavlov's dog, they just start drooling, thinking it's the same **** as unethical slop image generators…for the love of Christ…go and educate yourself before raging on the internet for no reason.

    DLLS 5 is not a prompt-based generator…it's not creating stuff based on someone else's images and hallucinates results. It uses the information from the raster to build up a final render frame with the same information but with better lighting and shading…

    I'll even give you an example on how much of an impact better shading and lighting has. This is a character I've worked on not long ago. On the left, you have a raster render with some bad shaders. On the right, you have a render with ray tracing on, a much better shader for both hair and skin. They don't even look like the same person…do they? This is what DLSS 5 is doing….getting a result like the one on the right(tbh a lot better) at a smaller cost than actually rendering it. Still the same geo, same textures, same light sources.

    Some of you will go and say the one on the left is better, and it's the artist's vision. It's not…it's just the artist's limitation due to shading and lighting constraints. Every single artist out there would love to get the right result in real time.

    Avasilcutei also posted a modified Dunning–Kruger effect graph where most of the people talking (negatively) about DLSS 5 are situated on the peak of "Mount Stupid", having absolute confidence but also nearly zero competence in the subject. The artist used it to underline, provocatively, that most DLSS 5 naysayers have failed to fundamentally understand the technology, stopping at a much more superficial level once they learned of AI involvement.

    Jabs aside, Avasilcutei's argument is one that most artists and photographers are already familiar with: a human face can look dramatically different based on the angle and lighting conditions, which is why portraits have historically been crafted with special care on both accounts to bring out the best features of an individual while hiding the less conventionally attractive features. It's no coincidence that classical portrait painters developed techniques like Rembrandt lighting specifically to sculpt facial features with shadow, or that Hollywood productions employ dedicated Directors of Photography to ensure actors are always shown in their most flattering light. DLSS 5, in Avasilcutei's opinion, is simply bringing that same level of lighting craft to real-time rendering with the power of AI.

    Undoubtedly, there will be more reactions on both sides of the DLSS 5 debate. We'll be here to collect the most interesting takes and report them ahead of the planned Fall 2026 launch. Stay tuned.

  19. #119 SP
    Admin MonkY's Avatar

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