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Thread: Hollow Knight: Silksong

  1. #121 SP
    Why so serious ? razvanrazy's Avatar
    Da, descoperisem si eu acel path - problema este la secunda 8 - uneori, in viteza, nu-mi iese acel salt, iar aia inseamna asa - in primu rand iau damage de la viermii din nisip, apoi trebuie sa gasesc o metoda sa fug de ala care trage cu conul dupa mine, care de cele mai multe ori imi mai ia cel putin o viata (deci cel putin 2 pierdute) - iar apoi la secunda 27, uneori, daca am vantul puternic din spate, nu mai stau sa lovesc margeluta aia si merg direct spre perete, dar uneori ma duce pana la el, alteori cad in nisip - deci inca -o viata.

    Asa ca ajung dupa 1 min la boss, cu 2 sau 3 vieti in minus, in conditia in care oricum am doar numarul default (5 parca e) si daca ma atinge o data, mor.

    Magma bell nu mi l-am pus - nu m-am gandit ca ma ajuta in focul normal din combat - o sa-l pun.

    Bine, momentan trebuie sa omor Double Moss Mother daca tot sunt acolo si apoi revin la asta...

  2. #122 SP
    Senior Member sexbobomb91's Avatar
    Nu are rost sa mergi la boss daca ai pierdut din viata, mergi inapoi la banca sau te sinucizi cu viermii.
    Si ca sa scap de stresul cu margelele pierdute le transformam pe toate in strings inainte de lupta.
    EDIT: la lupta asta deja aveam 6 vieti, dar nu mai stiu exact unde am gasit mastile. Poate poti folosi un ghid ca sa ai si tu 6.

  3. #123 SP
    Why so serious ? razvanrazy's Avatar
    Imi mai trebuie o bucata pentru a 6a - d-aia m-am dus in sectiunea aia unde am dat de cele 2 Moss Mothers. Poate ma opresc din lupta si merg sa iau bucata de masca, desi acel Weavelight pe care mi-l da, ar fi destul de util.

  4. #124 SP
    Junior Member burebistas's Avatar
    Sunt si eu aproape gata cu jocul, mai am ultimul boss din act 3 si cateva mask shards de luat pentru 100% completion. Este un joc bun, dar are multe probleme de design care ar fi putut fi evitate. Problema cea mai mare este ca iti iroseste timpul mult prea mult, pe langa runbacks lungi, nu inteleg de ce unii bosi au gauntlets inainte pe care trebuie sa le faci mereu daca mori la boss. De multe ori pierzi 1-2 masks la gauntlets si ajungi la boss cu mai putin de full hp. Deja spre finalul jocului mi se cam luase de ele ( e un boss care are 3 gauntlets inainte de el ).


    Contact damage care iti ia 2 masks - why???

    Platforming-ul este des si punishing, aici recunosc ca nu sunt eu prea grozav la el, joc mai mult pentru ca este metroidvania, nu pentru partea de plaftormer. Uneori nici nu este un reward bun la final, doar beads/shards.


    Overall, m-am distrat mai mult cu primul joc, au fost si acolo bosi grei dar parca avea mai putine momente de "f##k the player, hai sa ii irosim timpul". Zicea cineva ca jocul a avut doar 2 playtesteri care probabil cunosteau jocul cu ochii inchisi si de asta nu au fost deranjati de unele aspecte.

  5. #125 SP
    Member sup3rfly's Avatar
    L-am facut si eu ieri 100%, nu mai am ce sa fac(decat speedrun)....am facut chiar si ce nu conta la progress. Jocul foarte frumos si da, destul de greu, dar parca nu Path of Pain greu.
    Daca cineva a facut questul pentru ciuperca, acolo la sfarsit, ai sa spunem un platforming greu, dar cam atata.

    Spor la joc, merita toti banii Silksong .

  6. #126 SP
    Member Bogdan47xD's Avatar
    Quote Originally Posted by sup3rfly View Post
    L-am facut si eu ieri 100%, nu mai am ce sa fac(decat speedrun)....am facut chiar si ce nu conta la progress. Jocul foarte frumos si da, destul de greu, dar parca nu Path of Pain greu.
    Daca cineva a facut questul pentru ciuperca, acolo la sfarsit, ai sa spunem un platforming greu, dar cam atata.

    Spor la joc, merita toti banii Silksong .



    Departe de a fi greu acel platforming pentru ciuperca, cred ca am murit mai mult ca nu stiam unde sunt pozitionate acele pietre dar in rest a fost foarte usor,prima oara am mers acolo crezand ca nu conteaza ordinea si am mers degeaba pana acolo ( macar am luat un suvenir pentru casuta ) si l-am facut inca o data cand trebuia defapt sa ma duc acolo,daca inveti putin cum sunt pozitionate unele chestii de acolo e aproape joaca dupa parerea mea, ce a fost in Hollow Knight e cu adevarat iad . M-am prostit cu un ending ca m-am vindecat de ceva si am aflat dupa ca nu mai ma pot intoarce la acel ending si nu mai reiau jocul de la 0 pentru asta, dar jocul e GOTY, are de toate si am simtit ca a meritat fiecare explorare,de fiecare data cand am murit cautam solutii, mereu faceam ceva in plus si nu m-am simtit deloc plictsit,iar Actul 3 mi-a dovedit ca defapt acolo conteaza cel mai mult cum joci defapt,o experienta exceptionala.

  7. #127 SP
    Teo
    Senior Member Teo's Avatar
    SILKSONG PATCH 2:

    Added Dithering effect option in Advanced video settings (PC only). Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to 'Off'.

    Updated Herald's Wish achievement description to clarify that players must both complete the wish and finish the game.

    Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.

    Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.

    Fixed rare case of Second Sentinel knocking the player out of bounds during battle.

    Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.

    Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.

    Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.

    Fixed Shaman Binding into a bottom transition causing a softlock.

    Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.

    Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.

    Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.

    Fixed Pondcatcher Reed not being able to fly away after singing.

    Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.

    Fixed the break counter not working for certain multihitter tools eg Conchcutter.

    Fixed Volt Filament damage multiplier not applying for certain Silk Skills.

    Fixed Cogflies and Wisps inappropriately targeting Skullwings.

    Fixed Cogflies incorrectly resetting their HP to full on scene change.

    Fixed Curveclaw always breaking on the first hit after being deflected.

    Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.

    Various other smaller tweaks and fixes.

  8. #128 SP
    Member sup3rfly's Avatar
    wow….mda, cam asa se joaca unii .
    https://youtube.com/shorts/35EEnJ6rz...zdK75D0EKhgHQM

  9. #129 SP
    Senior Member sexbobomb91's Avatar
    E o secventa dintr-un Tool-Assisted Speedrun

  10. #130 SP
    Why so serious ? razvanrazy's Avatar
    Absolut mind blowing - eu inca sunt blocat la vreo 3 boss fights si mi-a luat vreo 5-6 zile sa pot debloca o banca, deci...

  11. #131 SP
    Senior Member numaGabi's Avatar
    Dar nu e cineva care joacă. E ceva soft care joacă automat. Din ce am inteles cineva programează comenzile aproape frame cu frame astfel incat run-ul sa fie cat mai flawless si mai rapid. Cam asta ar însemna acel TAS

  12. #132 SP
    Member sup3rfly's Avatar
    Good to know, eu nu am stiut. Am dat peste acest yb short si am crezut ca asa se joaca cineva foarte bun .

  13. #133 SP
    Senior Member numaGabi's Avatar

  14. #134 SP
    Member Papillon_'s Avatar
    O analiza destul de interesanta.

    What's The Point Of Hard Games, Anyway?
    "Hollow Knight: Silksong is the latest game to join the "difficulty in games" debate. In this Mini episode of GMTK, let's look at why, and how, designers implement a high level of challenge in their games."

  15. #135 SP
    Why so serious ? razvanrazy's Avatar
    Free DLC:
    Voyage across and beneath the salt-stricken seas in this thrilling expansion, free for all players.

  16. #136 SP
    Manager paul's Avatar
    Silksong physical edition de la Fangamer (US, dar trimit international):
    - PS5, XONE/XS - $39
    - Switch/Switch 2 - $45
    - 16 octombrie 2026

    OG Hollow Knight physical edition:
    - PS5 - $35
    - Switch/Switch 2 - $39
    - 16 octombrie 2026

    Quote Originally Posted by Fangamer
    Hollow Knight: Silksong physical editions are coming, and preorders are open today!

    It's available now for PlayStation®5, Nintendo Switch™ 2 (also playable on Nintendo Switch), and Xbox, and each copy comes with a 32-page manual and a foldout map of Pharloom.

    (We're also opening up preorders for Hollow Knight on Nintendo Switch 2 and PlayStation 5!)
    Silksong physical editions are open for preorder! - Fangamer
    Attached Images Attached Images silksong-526.jpg hollow-knight-526.jpg

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