Interesting read. Mie mi se pare ca rezultatul e usor dezamagitor, avand in vedere cat a costat, si avand in vedere ca a avut nevoie de interventie umana de la doctori in IT. Daca o sa cititi printre randuri o sa vedeti ca titlul e inselator: "AI agents created a new C compiler". Articolul nu zice ce e nou mai exact. Din contra, spune ca a produs un rezultat mult mai prost din toate punctele de vedere decat GCC, compilatorul pe care a fost antrenat. Adica a incercat sa copieze ceva ce deja exista, un compilator de C, si a rezultat o copie de proasta calitate. Putem spune ca a facut ceva "nou" in situatia asta?
AI este totusi cel mai bun search engine pe care l-am folosit. Nu va crea niciodata nimic nou cu adevarat, insa realistic vorbind cati dintre noi creeaza cu adevarat ceva nou la job? Poate 10% din munca mea implica sa explorez ceva ce nu s-a mai facut niciodata, restul e doar o adaptare a ce s-a mai facut in alta parte intr-o forma similara. Cand va ajunge AI-ul destul de competent sa imi faca acel 90%, probabil fie voi munci o ora pe zi, fie voi castiga de 10 ori mai mult. E jale in schimb de juniorii care nu pot sa faca acel 10% de la frontiera industriei, pentru ca nu mai exista niciun motiv ca ei sa fie angajati.![]()
Espiritus: trust me, man, e dezastru la ce vad pe la angajati (la toate nivelurile, si in special cei noi sau mai tineri). Gandeste-te ca deja fac tech support pentru peste 100 de oameni, si din ce in ce mai des, intru remote si gasesc cate 20-30 de ferestre cu AI deschise. Oamenii pur si simplu nu mai fac nimic din proprie initiativa, au invatat doar cum sa dea prompt unui AI. Cum ziceai si tu, pentru unii este noul search engine.
Cat despre ceva nou, incearca sa generezi imagini si la prompt-uri sa-i dai sa nu aiba legatura cu nimic din ceea ce a invatat pana acum, si vei fi surprins. Am un amic care are in lucru deja vreo 10 proiecte cu AI (SF stuff mostly, including movies), si cand mai fac cate un sneak peak ma lasa cu gura cascata. Chestii pe care nu mi le-as fi imaginat vreodata (a scos propria varianta la Dune, ceva complet diferit de ce am vazut in filme). Anyway, desi nu vrea sa recunoasca, sunt 99% sigur ca tot el a scos-o pe Lolita Cercel...
Revenind la console si programare, pot sa va spun aici ca unul din cei mai buni programatori romani pe care-l cunosc, mi-a spus foarte clar ca el se pregateste sa se retraga in maxim un an-doi, pt. ca nu poate concura cu AI-ul. Iar el e unul dintre cei care foloseste de vreo 10 ani tool-uri AI (a si inventat niste nebunii care au ajuns pe la Google & Co.). Si pentru mine a devenit enervant, pentru ca de cate ori il intreb ceva, nu se mai chinuie sa imi spuna din ce stie, imi da raspunsuri generate de AI. Acum, ce sa va zic? Si contabilul meu la fel, deja isi inchide firma si a spus ca trebuie sa se re-specializeze pe altceva, constient fiind de faptul ca in cativa ani munca lui va fi preluata de AI.
In rest, vom trai si vom vedea...
As AI enters the operating room, reports arise of botched surgeries and misidentified body parts https://www.reuters.com/investigatio...dy-2026-02-09/
AGI da e un pericol dar AI nu mi se pare asa de inteligent e un tool care inca da multe rateuri.
Juniorii tot timpul au avut probleme in perioade economice mai tulburate.
Am trait pe pielea mea efectele prabusirii financiare de la americani din 2008. 2010 era momentul "perfect" sa termini facultatea.
MonkY pana la urma ce crezi ca o sa ne rezerve viitorul daca corporatiile si un numar restrans de oameni fac ce vor pentru ca au foarte multi bani si influenta?
Avem cateva exemple Minority Report, Blade Runner, Ghost in the Shell, Cyberpunk: Edgerunners, Cyberpunk 2077.
The Global Distribution of Wealth, Shown in One Pyramid https://www.visualcapitalist.com/the...n-one-pyramid/
Inegalitatea e la cote foarte mari.
La nivel global cei mai bogati 1% au 48% din avere, cei mai bogati 18% au 87% din avere in timp ce 82% din populatie are doar 12,7%!
Sincer Papillon_, nu stiu ce va fi. Daca nu reusim sa ne distrugem reciproc prin atacuri nucleare sau mai stiu eu ce razboaie inutile... ma gandesc ca fara un control extrem de concret asupra AI-ului, nu avem nicio sansa sa trecem de pasul acesta al evolutiei. Si cand ma refer la control, nu ma refer la a face noii roboti sau AI-ul in sine un nou set de "sclavi" pentru omenire. Initial ma gandeam la un set de reguli peste care AI-ul sa nu treaca no matter what (vezi legile lui Asimov). Dar deja am vazut experimente si experiente cu AI unde acesta incalca regulile fara probleme. Ba mai mult, le si motiveaza.
Dar poate ar trebui sa facem un topic dedicat pentru AI... aici la urma urmei e vorba despre console. Si ne place sau nu, dar AI-ul va fi parte integranta din next-gen. Atat pe partea de development, cat si pe partea de testare, randare, gameplay. Cam toate CPU-urile si GPU-urile care ies, sunt cu accelerare AI. Numai pentru faptul ca se face un offload de pe CPU's & GPU's pentru main tasks, si e un castig. After all, ce fac si Nvidia si AMD si Sony cu extra frames and stuff, tot de AI tine. Nu eram un mare fan al acestor frame-uri fake, pana am vazut niste teste in care imaginea cu DLSS arata mai bine decat imaginea randata in full res. So, if you can have 2-3x the FPS and better looks, why not?
Da, propun un nou thread Artificial Intelligence A.I. - the transformative technology la tech news. Ca tot vom scrie.
Cele 6 jocuri anulate sunt:
The Six Games Ubisoft Has Canceled Amid Restructuring - Insider GamingOriginally Posted by Insider Gaming
Da ar fi bun un topic dedicat.
"The Tulip Mania (1637, Netherlands)
The Mississippi and South Sea Bubbles (1720, Britain and France)
The Railway Mania (1840s, Britain)
The Florida Land Boom (1920s, USA)
The US Stock Market Crash (1929, USA)
The Japanese Asset Bubble (1989, Japan)
The Dot-Com Bubble (2000, USA)
The Global Housing & Credit Bubble (2008-09)"
A Short History of Bubbles https://ritholtz.com/2025/10/short-history-of-bubbles/
Aici poti sa mai adaugi Cryptocurrency Bubble, NFT, Meme Stocks and Retail Trading.
Cea mai recenta e The Artificial Intelligence (AI) Bubble care afecteaza memoriile si produsele electronice, telefoane, tablete, laptop, desktop, console.
Sony Reportedly Considering Pushing Back PS6 Release to 2028 or Even 2029 Amid AI-Fueled Chip Crisis https://www.ign.com/articles/sony-re...ed-chip-crisis
Gata, aveti topicul dedicat aici: https://www.consolegames.ro/forum/f3...-toate-zilele/
Radical Entertainment + Hothead Games = New Radical Games:
The Simpsons: Hit & Run and Prototype Developer Radical Entertainment Appears to Have Returned, and Fans Are Hyped for Fresh Remakes - IGNOriginally Posted by IGN
GTA: Vice City Stories (PSP, PS2) se pare ca s-a vandut in peste 7 milioane de copii:
Activision abandons key Call of Duty trademark after Major League Baseball objectsOriginally Posted by Game File
If Sony is cooling on bringing PS5 exclusives to PC, it’s because they’re not selling https://www.polygon.com/sony-ps5-pc-games-sales/
"More pertinently, after a strong start, sales of Sony’s core console franchises on Steam are declining. Alinea shows that Steam sales of sequels Horizon Forbidden West, God of War Ragnarök, and Marvel’s Spider-Man 2 all lag far behind those of their predecessors, something the analytics firm attributes to the novelty value of PlayStation games on PC wearing off.
The same trend can be seen in peak concurrent player counts on Steam. Spider-Man hit a peak of 66,436 players in August 2022; Spider-Man 2 managed just 28,189 two and a half years later. God of War Ragnarök’s peak was less than half of God of War’s 73,529.
Frankly, it’s not like these games were all that popular on Steam to begin with. Compare these peak numbers — or The Last of Us’ 36,496, or Ghost of Tsushima’s 77,154 — with a similar, AAA, single-player action-adventure from a third-party publisher but with strong links to the PlayStation brand. Resident Evil Requiem peaked at 344,214 players on Steam this past weekend. By comparison, Sony’s Steam releases started as pretty modest hits, and now they’re barely even that.
There’s a simple reason for these underwhelming numbers. Sony waits at least a year before releasing PC ports of its PS5 exclusives. Once the novelty value of being Nathan Drake on a PC wears off, there’s no way this strategy can compete with the hype of a major day-and-date release like Requiem’s. The low Steam sales indicate players who want to play these games are finding them on PlayStation first — which is, of course, exactly what Sony wants them to do.
There is one interesting exception. Stellar Blade, the Sony-published action game from Korean developer Shift Up, peaked at an impressive 192,078 players on its Steam release last year. Stellar Blade, which features controversially revealing costumes for its hero character Eve, doesn’t really follow the traditional in-house Sony aesthetic. For all the monolithic size of the Steam audience, maybe players there do have a taste of their own that’s quite distinct from that of the PlayStation mainstream."
Problema la Sony e ca ei se asteapta ca jocurile lor sa se vanda foarte bine ca si cum ei ar fi lansat day one atat pe PS5 cat si pe PC.
Au asteptari nerealiste.
Capcom makes the majority of its sales on PC, and it expects the 'ratio to continue increasing' https://www.pcgamer.com/gaming-indus...ue-increasing/
"PC beats PS5, Nintendo Switch and Xbox by a large margin when it comes to Capcom game sales, the publisher has confirmed in its latest quarterly report. It's a pretty astonishing figure: PC sales make up "approximately" 50 percent of total unit sales. That means other platforms—the aforementioned consoles and smartphones—share the other 50 percent of sales.
"As of the third quarter, PC sales account for approximately 50% of total unit sales, and we expect this ratio to continue increasing," the report says."
Xbox’s Project Helix, Sony’s PS6, and the PlayStation Handheld Still Targeting a Holiday 2027 Release – Rumour https://wccftech.com/playstation-6-x...release-rumor/
---------- Post added 13-03-2026 at 10:25 ----------
The 3-Company Cartel That Controls Every Gadget on Earth
"When you buy a smartphone, you feel like you have endless choices: Apple, Samsung, Google, Xiaomi, OnePlus. But this is an illusion. If you crack open those phones and look at the DRAM (Dynamic Random Access Memory)—the short-term memory that allows the device to actually function—you will find that ~95% of the global supply comes from just three companies: Samsung, SK Hynix, and Micron."
Shift Up (Stellar Blade) au cumparat Unbound (studio infiintat de Shinji Mikami, Resident Evil creator):
Press ReleaseOriginally Posted by Shift Up
By MonkY in forum Console Club
By PET in forum Console Club
By paull in forum Sony PlayStation 3
By CooL in forum Microsoft Xbox 360
By Madk91 in forum Nintendo DS, DSi, 3DS & XL
Bookmarks